I use a combination of color layers, multiple layers, and darken/lighten layers to get the colors that I want for my flats. We will colorize our line art and values later. Apply any engineering knowledge that you have, but don’t get caught up in over-explaining everything. ![]() Look at the joints and the connecting points. Dig up references of other cool cyborg designs that you like, and notice how they are constructed. If you don’t like it, you can delete that layer, or erase from just that layer. You can create more layers on top of all of that and just try stuff out. Step 4: Define interesting details and construction Try out all of them until something feels right for you. With your blob thumbnail in the background, while drawing on the active top layer, pick a nice pencil and start defining those shapes. Pick a thumbnail and set your canvas to about 4800×3500, and drop the opacity on your thumbnail sketch to about 25%. Just doodle some fun cyborg ideas and number them. You can grab any brush out of the box, and just start getting ideas down in blobs. He’s entertaining as all get out, but even better than that he unloads tip after tip as he draws, with lots of great commentary about the games and characters that provide him with inspiration. His YouTube channel is an excellent resource if you want to improve your concept art skills. We also asked Trent to break it down for us as a quick written tutorial for those of you who prefer step-by-step written tutorials. Trent shows you his process for a Cyborg Heavy in this time-lapse video with a voice-over: ![]() If you placed the first few brush strokes of one of his concept art characters next to the final product, you’d be hard pressed to see how a few blobs of color can transform into a complete and very detailed character. Trent takes us through his process from idea to sketch to the finishing touches and gives valuable tips along the way. Coming up with character designs is not easy. They also have built in time lapse recording, which I personally never use, but is probably a good feature for some.Concept artist Trent Kaniuga draws monsters for AAA video games from the likes of Blizzard and Riot Games. I think they're both more aimed at comic/manga/anime, like IGSketchUK said. IbisPaintX & MediBang Paint - I'm grouping these 2 together, and will admit of all apps, I spent the least amount of time on them, but they seem fairly similar, IMO. This is probably my favorite, second to Sketchbook, but I haven't actually bought the app beyond the trial yet.ĪrtFlow - while this one does have most of the functionality of Sketchbook & Infinite Painter, and there's a nice amount of free tools/brushes to use, some more advanced options are behind a paywall (ex: many varieties of specialty brushes, and you cannot have more than 3 layers on the free version) The full version is only 4.99, however. Infinite Painter - I did the trial of this, but I believe it's only $9.99 one-time fee for the app. (to be completely honest, though, Sketchbook is still my favorite, but it may be because it's the app I'm the most used to using) If you draw on a tablet, I've been testing out a few other apps since I heard the news about Sketchbook. ![]() Hi! I assume you're talking about PC, correct? I agree with /u/IGSketchUK - Krita is my favorite app for PC. I only know the basic alternatives like Krita and PaintTool Sai, but are there any others I should know about? Please and Thank You. Had I known it would come to this, I honestly would’ve saved the download to my Google drive! I do know that the paid download on the Microsoft Store is only $19.99, which is infinitesimally cheaper than other paid software, but I’m browsing free software until I come across some bank. I was absolutely devastated when I found this out considering it was the only free software I felt truly comfortable using as a beginner, then intermediate level artist. However, after being on hiatus for a good long while, I arrived late to the news that Autodesk has discontinued Sketchbook. My ability and technique as an artist has improved immeasurably through both Sketchbook’s desktop and mobile app, and I am extremely grateful for it. ![]() This was a game-changer for low-income artists like me who can’t afford to pay $30-$50 a month or even more just so they can practice their digital art. More importantly, Autodesk also released Sketchbook completely free at one point. It had such a simple yet powerful interface that allowed you to create professional illustrations and designs without the hassle of messing around with sliders and measurements in programs like Photoshop or Krita or ClipStudio Paint. I actually discovered it from PopCross Studio’s art YouTube channel. When I first found Sketchbook by Autodesk, I absolutely loved it.
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